![]() ![]() The devs have struck the right balance between encouraging experimentation and getting most players skilled enough to progress deep into the game. The game forces players to try a lot of different weapons early on and then master several weapon combos later in the game. As a result, there are a ton of possible combinations, and a large majority of the weapon combos perform well. The player carries a main, secondary, and heavy weapon. Passtech Games keeps combat fresh by having each type of weapon have its own attack pattern and playstyle. The resulting combat feels well put together and rewarding. Only certain attacks can be parried in a small window, but the bonus stamina points allow players to chain long attack combos to speed their way through the temples. Dodge is the low risk, low reward option that can be used in almost all situations. Enemies hit very hard and heals are sparse, so a more patient dodge/parry-centric approach is required. Curse of the Dead Gods uses a limited stamina system for attacking, dodging, and parrying. The early curses can change the style of gameplay drastically with only minimal impact the game’s difficulty however, the later curses increase the difficulty with the final curse punishing players with absolutely devastating modifiers.Ĭombat is intense and skill based with an enjoyable amount of variety. A new curse is afflicted on the player every hundred points or so. ![]() Players gain corruption points when they enter new rooms, are struck by certain attacks, or accept corruption for health. The corruption system is one of the other major sources of randomization in the game. There is a good variety of modifiers available, offering a lot of opportunity for consistently usable builds and the occasional mind boggling run. As the run progresses, relics and weapons are dropped from fallen enemies, sold at shrines at the end of certain rooms, or looted from chests. The mid game improves a little, but not by much. The currency drop rate is low, making the early game a painful grind. ![]() As players spend currency collected from each attempt, more sets to choose from and higher weapon rarities are available before each run. At the beginning of each run, players choose from randomized sets of weapons. ![]() The first source is the relic and weapon system. Curse of the Dead Gods is an action rogue-lite relying heavily on randomized modifiers to keep each run fresh. ![]()
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